No Know Interior Design - Architecture Today

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No Know

The project, envisioned as a script murder game space, is set to feature ten distinctly themed rooms. The design concept emphasizes the importance of showcasing the dynamics and retaining as many of its original characteristics as possible. This strategy enables the space to evolve over time and respond to user interactions. The inherently dynamic and undefined quality of the space enhances the immersion and depth of the experience of a player, making each engagement a fresh trial.

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